Fall 2020, GBDA 301 – Global Digital Project 1

UX/UI project, School Project

© Tiffany G. Shen, 2021

Ollie Login Page w/ Logo

Ollie Login Page w/ Logo

Details

Role: Project Team Member

Additional Team Members: Diya D., Jacob B., Julie H., Emma C., Cindy Q., Serena P., Irfan M., Ada C., Aliya K., Jia Jia K.

Final Product(s): Final Prototype, Slide Deck, Research Report

(There is also a video presentation but I am not sharing it due to privacy concerns for my teammates)

Table of Contents:

Featured Ollie Screens (Homepage, Profile and Chat)

Featured Ollie Screens (Homepage, Profile and Chat)

The Problem

Skateboarding, though a community sport has been greatly undermined by not only covid-19 (quarantine and social distance) but disappearing skateparks and negative stigma surrounding the sport. It has become harder to connect with fellow skateboarders and gain that sense of community that the sport can provide since skateboarders have no other way to connect other than physically at skateparks. We wanted to tackle this problem of a lack of community that skateboarding thrives on, while also removing stereotypes surrounding the sport along the way. We learned more about the problem space through secondary research, conducting surveys and interviews. We had constraints of working together as a team purely remotely, everything was made without leaving our homes! It was also a single university term long project, so we were confined in terms of time for the project as well.

The Process

Ollie was a cross cultural project on skateboarding, which none of the team members had much experience in. Therefore, we had to start with research, gathering as much information as we could to not only destroy our inherent biases but learn as much about our target audience as we could. After our research felt complete, we then moved onto ideation and brainstorming for a solution My role on the team was simply an equal team member. Our team was quite large with 12 members total and we opted for a flatter structure to keep things fair. Our project went through multiple iterations from the first brainstorming session to even halfway during our prototyping.